![]() Often there's some sort of obstacle barring you from easily jumping forward and chucking your handy sphere out again, or an enemy that seems tiny in the normal world will expand within the sphere to take up the safe area you need to walk on. You then have to figure out the best way to move forward from there. If you're trying to move past, say, a large body of water (as with all good game heroes, Soli dies in water), activating the sphere only protects you from a small section of it. Simple as it sounds, it's not always easy to use.Īs mentioned, the sphere's range is limited. This is something you'll use constantly, whether it's to reveal hidden platforms, get past enemies, or completely bypass obstacles. Unbound's primary mechanic is Soli's ability to open small portals that warp reality in a sphere around him. I don't know at this point if the plot will add to that in any way, but so far it comes across as an interesting commentary about power and using it wisely. The more intriguing part is how the portals that lead to the destruction of Soli's home are the same portals you use throughout the game. It adds a layer of mystery to the whole affair, though of course, it's entirely possible there's no story significance whatsoever, and it's just a gameplay mechanic. There are gateways here and there that negate Soli's powers or alter them in some way - reversing gravity when portals are open, for example. The world Soli inhabits is engaging as well, even without a lot of interaction and dialogue. Whether that adventure leads to vengeance or restoration remains to be seen, and it gives a nice air of uncertainty to everything Soli does - so far, at least. Using a viewpoint like that are always helpful in pushing you forward to find out more, and it works here too. don't fully understand their world, including what they unleashed and what some of the other effects associated with that are the player learns about Soli's world along with him. ![]() Something goes terribly wrong, though, and they unleash some kind of monstrosity that decimates the surrounding area with fire and starts Soli off on his adventure. ![]() Soli and his people possess a special ability to open portals to another dimension. And it does, just enough that you want to learn what happens next. When I spoke with game engineer Sergiu Craitoiu last month, he mentioned the demo would give players an idea of the story behind main character Soli's adventure. Along with the campaign is Unbound's first playable demo, and I had a chance to get to grips with it recently to see how the game's coming along.
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